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	<li><i><a href="../symbols/_global_.html">_global_</a></i></li>
	
	<li><a href="../symbols/Cal3D.html">Cal3D</a></li>
	
	<li><a href="../symbols/Cal3D.CalAbstractMixer.html">Cal3D.CalAbstractMixer</a></li>
	
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<!-- ============================== class title ============================ -->
			<h1 class="classTitle">
				
				Class Cal3D.CalCoreModel
			</h1>

<!-- ============================== class summary ========================== -->			
			<p class="description">
				
			
				CalCoreModel
				
				
					<br /><i>Defined in: </i> <a href="../symbols/src/cal3djs_coremodel.js.html">coremodel.js</a>.
				
			</p>

<!-- ============================== constructor summary ==================== -->			
			
			<table class="summaryTable" cellspacing="0" summary="A summary of the constructor documented in the class Cal3D.CalCoreModel.">
				<caption>Class Summary</caption>
				<thead>
					<tr>
						<th scope="col">Constructor Attributes</th>
						<th scope="col">Constructor Name and Description</th>
					</tr>
				</thead>
				<tbody>
					<tr>
						<td class="attributes">&nbsp;</td>
						<td class="nameDescription" >
							<div class="fixedFont">
								<b><a href="../symbols/Cal3D.CalCoreModel.html">Cal3D.CalCoreModel</a></b>(name)
							</div>
							<div class="description"></div>
						</td>
					</tr>
				</tbody>
			</table>
			

<!-- ============================== properties summary ===================== -->
			

<!-- ============================== methods summary ======================== -->
			
				
				
				<table class="summaryTable" cellspacing="0" summary="A summary of the methods documented in the class Cal3D.CalCoreModel.">
					<caption>Method Summary</caption>
					<thead>
						<tr>
							<th scope="col">Method Attributes</th>
							<th scope="col">Method Name and Description</th>
						</tr>
					</thead>
					<tbody>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#addAnimationName">addAnimationName</a></b>(name, coreAnimationId)
								</div>
								<div class="description">Create or overwrite a string-to-animation ID mapping.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#addBoneName">addBoneName</a></b>(boneName, boneId)
								</div>
								<div class="description">Create or overwrite a string-to-boneId mapping.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#addCoreAnimation">addCoreAnimation</a></b>(coreAnimation)
								</div>
								<div class="description">Add a core animation to the core model.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#addCoreMaterial">addCoreMaterial</a></b>(coreMaterial)
								</div>
								<div class="description">Add a core material.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#addCoreMesh">addCoreMesh</a></b>(coreMesh)
								</div>
								<div class="description">Add a core mesh.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#addCoreMorphAnimation">addCoreMorphAnimation</a></b>(coreMorphAnimation)
								</div>
								<div class="description">Add a core morph animation.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#addMaterialName">addMaterialName</a></b>(name, coreMaterialId)
								</div>
								<div class="description">Create or overwrite a string-to-core-material ID mapping.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#addMeshName">addMeshName</a></b>(meshName, coreMeshId)
								</div>
								<div class="description">Create or overwrite a string-to-core-mesh ID mapping.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#createCoreMaterialThread">createCoreMaterialThread</a></b>(coreMaterialThreadId)
								</div>
								<div class="description">Create a core material thread.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getBoneId">getBoneId</a></b>(boneName)
								</div>
								<div class="description">Get the ID of the bone referenced by a name.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreAnimation">getCoreAnimation</a></b>(coreAnimationId)
								</div>
								<div class="description">Get a core animation.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreAnimationCount">getCoreAnimationCount</a></b>()
								</div>
								<div class="description">Get the number of core animations.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreAnimationId">getCoreAnimationId</a></b>(animationName)
								</div>
								<div class="description">Get the ID of the core animation by name.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreMaterial">getCoreMaterial</a></b>(coreMaterialId)
								</div>
								<div class="description">Get a core material.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreMaterialCount">getCoreMaterialCount</a></b>()
								</div>
								<div class="description">Get the number of core materials.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreMaterialId">getCoreMaterialId</a></b>(materialName, coreMaterialSetId)
								</div>
								<div class="description">Get a specified core material ID.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreMesh">getCoreMesh</a></b>(coreMeshId)
								</div>
								<div class="description">Get a core mesh.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreMeshCount">getCoreMeshCount</a></b>()
								</div>
								<div class="description">Get the number of core meshes.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreMeshId">getCoreMeshId</a></b>(meshName)
								</div>
								<div class="description">Get the ID of the core mesh referenced by name.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreMorphAnimation">getCoreMorphAnimation</a></b>(ID)
								</div>
								<div class="description">Get a core morph animation<br />
	This function returns the core morph animation with the given ID.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreMorphAnimationCount">getCoreMorphAnimationCount</a></b>()
								</div>
								<div class="description">Get the number of core morph animations.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getCoreSkeleton">getCoreSkeleton</a></b>()
								</div>
								<div class="description">Get the core skeleton.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#getUserData">getUserData</a></b>()
								</div>
								<div class="description">Get the user data<br />
	This function returns the user data stored in the core model instance.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#scale">scale</a></b>(factor)
								</div>
								<div class="description">Scale the core model.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#setCoreMaterialId">setCoreMaterialId</a></b>(coreMaterialThreadId, coreMaterialSetId, coreMaterialId)
								</div>
								<div class="description">Set a core material ID.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#setCoreSkeleton">setCoreSkeleton</a></b>(coreSkeleton)
								</div>
								<div class="description">Set the core skeleton of the core model.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#setUserData">setUserData</a></b>(userData)
								</div>
								<div class="description">Store user data.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#unloadCoreAnimation">unloadCoreAnimation</a></b>(ID)
								</div>
								<div class="description">Delete the resources used by the named core animation.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#unloadCoreMaterial">unloadCoreMaterial</a></b>(coreMaterialId)
								</div>
								<div class="description">Delete the resources used by the named core material.</div>
							</td>
						</tr>
					
						<tr>
							<td class="attributes">&nbsp;</td>
							<td class="nameDescription">
								<div class="fixedFont"><b><a href="../symbols/Cal3D.CalCoreModel.html#unloadCoreMesh">unloadCoreMesh</a></b>(The)
								</div>
								<div class="description">Delete the resources used by the named core mesh.</div>
							</td>
						</tr>
					
					</tbody>
				</table>
				
				
				
			
<!-- ============================== events summary ======================== -->
			

<!-- ============================== constructor details ==================== -->		
			
			<div class="details"><a name="constructor"> </a>
				<div class="sectionTitle">
					Class Detail
				</div>
				
				<div class="fixedFont">
						<b>Cal3D.CalCoreModel</b>(name)
				</div>
				
				<div class="description">
					
					
				</div>
				
				
				
				
					
						<dl class="detailList">
						<dt class="heading">Parameters:</dt>
						
							<dt>
								 <b>name</b>
								
							</dt>
								<dd></dd>
						
						</dl>
					
					
					
					
					
					
					

			</div>
			

<!-- ============================== field details ========================== -->		
			

<!-- ============================== method details ========================= -->		
			
				<div class="sectionTitle">
					Method Detail
				</div>
				
					<a name="addAnimationName"> </a>
					<div class="fixedFont">
					
					<span class="light">{boolean}</span>
					<b>addAnimationName</b>(name, coreAnimationId)
					
					</div>
					<div class="description">
						Create or overwrite a string-to-animation ID mapping.<br />
	This function makes an animation ID reference-able by a string name.<br />
	Note that we don't verify that the ID is valid because the animation may be added later. Also, if there is already a helper
	with this name, it will be overwritten without warning.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{string}</span> <b>name</b>
									
								</dt>
								<dd>The (new) name that will be associated with the ID.</dd>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreAnimationId</b>
									
								</dt>
								<dd>The ID of the animation to be referenced by the given name.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{boolean}</span> true if succeeded; false if any error happened.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="addBoneName"> </a>
					<div class="fixedFont">
					
					
					<b>addBoneName</b>(boneName, boneId)
					
					</div>
					<div class="description">
						Create or overwrite a string-to-boneId mapping.<br />
	This function makes a bone ID reference-able by a string name.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{string}</span> <b>boneName</b>
									
								</dt>
								<dd>The that will be associated with the ID.</dd>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>boneId</b>
									
								</dt>
								<dd>The ID of the bone that will be referenced by the given name.</dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="addCoreAnimation"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>addCoreAnimation</b>(coreAnimation)
					
					</div>
					<div class="description">
						Add a core animation to the core model.<br />
	This function adds a core animation to the core model instance.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{Cal3d.CalCoreAnimation}</span> <b>coreAnimation</b>
									
								</dt>
								<dd>The core animation instance to be added.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> ID of the added core animation.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="addCoreMaterial"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>addCoreMaterial</b>(coreMaterial)
					
					</div>
					<div class="description">
						Add a core material.<br />
	This function adds a core material to the core model instance.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/Cal3D.CalCoreMaterial.html">Cal3D.CalCoreMaterial</a>}</span> <b>coreMaterial</b>
									
								</dt>
								<dd>The core material to be added.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> ID of the added material.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="addCoreMesh"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>addCoreMesh</b>(coreMesh)
					
					</div>
					<div class="description">
						Add a core mesh.<br />
	This function adds a core mesh to the core model instance.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/Cal3D.CalCoreMesh.html">Cal3D.CalCoreMesh</a>}</span> <b>coreMesh</b>
									
								</dt>
								<dd>The core mesh to be added.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> ID of the added core mesh.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="addCoreMorphAnimation"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>addCoreMorphAnimation</b>(coreMorphAnimation)
					
					</div>
					<div class="description">
						Add a core morph animation.<br />
	This function adds a core morph animation to the core model instance.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/Cal3D.CalCoreMorphAnimation.html">Cal3D.CalCoreMorphAnimation</a>}</span> <b>coreMorphAnimation</b>
									
								</dt>
								<dd>The core morph animation to be added.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> ID of the added core morph animation.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="addMaterialName"> </a>
					<div class="fixedFont">
					
					<span class="light">{boolean}</span>
					<b>addMaterialName</b>(name, coreMaterialId)
					
					</div>
					<div class="description">
						Create or overwrite a string-to-core-material ID mapping.<br />
	This function makes a core material ID reference-able by a string name.<br />
	Note that we don't verify that the ID is valid because the material may be added later. Also, if there is already a helper 
	with this name, it will be overwritten without warning.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{string}</span> <b>name</b>
									
								</dt>
								<dd>The name that will be associated with the ID.</dd>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMaterialId</b>
									
								</dt>
								<dd>The core ID number of the material to be referenced by the name.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{boolean}</span> true if succeeded; false if any error happened.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="addMeshName"> </a>
					<div class="fixedFont">
					
					<span class="light">{boolean}</span>
					<b>addMeshName</b>(meshName, coreMeshId)
					
					</div>
					<div class="description">
						Create or overwrite a string-to-core-mesh ID mapping.<br />
	This function makes a core mesh ID reference-able by a string name.<br />
	Note that we don't verify that the ID is valid because the mesh may be added later. Also, if there is already a helper with 
	this name, it will be overwritten without warning.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{string}</span> <b>meshName</b>
									
								</dt>
								<dd>The name that will be associated with the ID.</dd>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMeshId</b>
									
								</dt>
								<dd>The core ID number of the mesh to be referenced by the name.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{boolean}</span> true if succeeded; false if failed.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="createCoreMaterialThread"> </a>
					<div class="fixedFont">
					
					<span class="light">{boolean}</span>
					<b>createCoreMaterialThread</b>(coreMaterialThreadId)
					
					</div>
					<div class="description">
						Create a core material thread.<br />
	This function creates a new core material thread with the given ID.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMaterialThreadId</b>
									
								</dt>
								<dd>The ID of the core material thread to be created.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{boolean}</span> true if succeeded; false if any error happened.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getBoneId"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>getBoneId</b>(boneName)
					
					</div>
					<div class="description">
						Get the ID of the bone referenced by a name.<br />
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{string}</span> <b>boneName</b>
									
								</dt>
								<dd>The name that is associated with a bone ID.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> The bone ID associated with the given name; -1 if it does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreAnimation"> </a>
					<div class="fixedFont">
					
					<span class="light">{Cal3d.CalCoreAnimation}</span>
					<b>getCoreAnimation</b>(coreAnimationId)
					
					</div>
					<div class="description">
						Get a core animation.<br />
	This function returns the core animation with the given ID.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreAnimationId</b>
									
								</dt>
								<dd>ID of the core animation.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{Cal3d.CalCoreAnimation}</span> The core animation; null if it does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreAnimationCount"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>getCoreAnimationCount</b>()
					
					</div>
					<div class="description">
						Get the number of core animations.<br />
	This function returns the number of core animations in the core model instance.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> The number of core animations.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreAnimationId"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>getCoreAnimationId</b>(animationName)
					
					</div>
					<div class="description">
						Get the ID of the core animation by name.<br />
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{string}</span> <b>animationName</b>
									
								</dt>
								<dd>Name associated with the ID.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> ID of the core animation; -1 if there is no ID associated with the given name.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreMaterial"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalCoreMaterial.html">Cal3D.CalCoreMaterial</a>}</span>
					<b>getCoreMaterial</b>(coreMaterialId)
					
					</div>
					<div class="description">
						Get a core material.<br />
	This function returns the core material with the given ID.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMaterialId</b>
									
								</dt>
								<dd>The ID of the core material.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalCoreMaterial.html">Cal3D.CalCoreMaterial</a>}</span> The core material; null if it does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreMaterialCount"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>getCoreMaterialCount</b>()
					
					</div>
					<div class="description">
						Get the number of core materials.<br />
	This function returns the number of core materials in the core model instance.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> The number of core materials.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreMaterialId"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>getCoreMaterialId</b>(materialName, coreMaterialSetId)
					
					</div>
					<div class="description">
						Get a specified core material ID.<br />
	This function returns the core material ID for a specified core material name or thread/core material set pair.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{string | number}</span> <b>materialName</b>
									
								</dt>
								<dd>The name that is associated with a core material ID, or the ID of the core material thread.</dd>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMaterialSetId</b>
									
								</dt>
								<dd>(Optional) The ID of the core material set.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> ID of the core material; -1 if it does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreMesh"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalCoreMesh.html">Cal3D.CalCoreMesh</a>}</span>
					<b>getCoreMesh</b>(coreMeshId)
					
					</div>
					<div class="description">
						Get a core mesh.<br />
	This function returns the core mesh with the given ID.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMeshId</b>
									
								</dt>
								<dd>The ID of the core mesh.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalCoreMesh.html">Cal3D.CalCoreMesh</a>}</span> The core mesh; null if the core mesh does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreMeshCount"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>getCoreMeshCount</b>()
					
					</div>
					<div class="description">
						Get the number of core meshes.<br />
	This function returns the number of core meshes in the core model instance.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> The number of core meshes.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreMeshId"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>getCoreMeshId</b>(meshName)
					
					</div>
					<div class="description">
						Get the ID of the core mesh referenced by name.<br />
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{string}</span> <b>meshName</b>
									
								</dt>
								<dd>The name that is associated with a core mesh ID.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> The core mesh ID associated with the given name; -1 if it does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreMorphAnimation"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalCoreMorphAnimation.html">Cal3D.CalCoreMorphAnimation</a>}</span>
					<b>getCoreMorphAnimation</b>(ID)
					
					</div>
					<div class="description">
						Get a core morph animation<br />
	This function returns the core morph animation with the given ID.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>ID</b>
									
								</dt>
								<dd>of the core morph animation.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalCoreMorphAnimation.html">Cal3D.CalCoreMorphAnimation</a>}</span> The core morph animation; null if the core morph animation does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreMorphAnimationCount"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>getCoreMorphAnimationCount</b>()
					
					</div>
					<div class="description">
						Get the number of core morph animations.<br />
	This function returns the number of core morph animations in the core model instance.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> The number of core morph animations..</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getCoreSkeleton"> </a>
					<div class="fixedFont">
					
					<span class="light">{<a href="../symbols/Cal3D.CalCoreSkeleton.html">Cal3D.CalCoreSkeleton</a>}</span>
					<b>getCoreSkeleton</b>()
					
					</div>
					<div class="description">
						Get the core skeleton.<br />
	This function returns the core skeleton of the core model instance.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{<a href="../symbols/Cal3D.CalCoreSkeleton.html">Cal3D.CalCoreSkeleton</a>}</span> The core skeleton.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="getUserData"> </a>
					<div class="fixedFont">
					
					<span class="light">{object}</span>
					<b>getUserData</b>()
					
					</div>
					<div class="description">
						Get the user data<br />
	This function returns the user data stored in the core model instance.
						
						
					</div>
					
					
					
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{object}</span> The user data stored in the core model.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="scale"> </a>
					<div class="fixedFont">
					
					
					<b>scale</b>(factor)
					
					</div>
					<div class="description">
						Scale the core model.<br />
	This function rescale all data that are in the core model instance.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>factor</b>
									
								</dt>
								<dd>The scale factor.</dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setCoreMaterialId"> </a>
					<div class="fixedFont">
					
					<span class="light">{boolean}</span>
					<b>setCoreMaterialId</b>(coreMaterialThreadId, coreMaterialSetId, coreMaterialId)
					
					</div>
					<div class="description">
						Set a core material ID.<br />
	This function sets a core material ID for a core material thread/core material set pair.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMaterialThreadId</b>
									
								</dt>
								<dd>The ID of the core material thread.</dd>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMaterialSetId</b>
									
								</dt>
								<dd>The ID of the core maetrial set.</dd>
							
								<dt>
									<span class="light fixedFont">{number}</span> <b>coreMaterialId</b>
									
								</dt>
								<dd>The ID of the core maetrial.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{boolean}</span> true if succeeded; false if failed.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="setCoreSkeleton"> </a>
					<div class="fixedFont">
					
					
					<b>setCoreSkeleton</b>(coreSkeleton)
					
					</div>
					<div class="description">
						Set the core skeleton of the core model.<br />
	This function sets the core skeleton of the core model instance.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{<a href="../symbols/Cal3D.CalCoreSkeleton.html">Cal3D.CalCoreSkeleton</a>}</span> <b>coreSkeleton</b>
									
								</dt>
								<dd>The core skeleton to be set.</dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="setUserData"> </a>
					<div class="fixedFont">
					
					
					<b>setUserData</b>(userData)
					
					</div>
					<div class="description">
						Store user data.<br />
	This function stores user data in the core model instance.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{object}</span> <b>userData</b>
									
								</dt>
								<dd>The user data to be stored.</dd>
							
							</dl>
						
						
						
						
						
						
						

					<hr />
				
					<a name="unloadCoreAnimation"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>unloadCoreAnimation</b>(ID)
					
					</div>
					<div class="description">
						Delete the resources used by the named core animation.<br />
	The name must be associated with a valid core animation ID with the function getAnimationId(). The caller must ensure that the 
	corresponding is not referenced anywhere otherwise unpredictable results will occur.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{number | string}</span> <b>ID</b>
									
								</dt>
								<dd>or name of the core animation.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> ID of the unloaded core animation; -1 if the core animation does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="unloadCoreMaterial"> </a>
					<div class="fixedFont">
					
					<span class="light">{number}</span>
					<b>unloadCoreMaterial</b>(coreMaterialId)
					
					</div>
					<div class="description">
						Delete the resources used by the named core material.<br />
	The name must be associated with a valid core material ID with the function getMaterialId(). The caller must ensure that 
	the corresponding is not referenced anywhere otherwise unpredictable results will occur.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{string | number}</span> <b>coreMaterialId</b>
									
								</dt>
								<dd>The symbolic name or ID of the core material to unload.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> ID of the unloaded core material; -1 if it does not exist.</dd>
							
							</dl>
						
						
						

					<hr />
				
					<a name="unloadCoreMesh"> </a>
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					<span class="light">{number}</span>
					<b>unloadCoreMesh</b>(The)
					
					</div>
					<div class="description">
						Delete the resources used by the named core mesh.<br />
	The name must be associated with a valid core mesh Id with the function getMeshId(). The caller must ensure that the
	corresponding is not referenced anywhere otherwise unpredictable results will occur.
						
						
					</div>
					
					
					
						
							<dl class="detailList">
							<dt class="heading">Parameters:</dt>
							
								<dt>
									<span class="light fixedFont">{string | number}</span> <b>The</b>
									
								</dt>
								<dd>symbolic name or ID of the core mesh to unload.</dd>
							
							</dl>
						
						
						
						
						
							<dl class="detailList">
							<dt class="heading">Returns:</dt>
							
								<dd><span class="light fixedFont">{number}</span> ID of the unloaded core mesh; -1 if it does not exist.</dd>
							
							</dl>
						
						
						

					
				
			
			
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